Uncharted serien
#26
Posted 22 July 2009 - 22:59
#27
Posted 19 August 2009 - 12:59
Tycker det ser ut att kunna bli riktigt bra. Ett spel som ser ut att få episka proportioner.
#28
Posted 19 August 2009 - 17:14
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
-Sora, Kingdom Hearts
#29
Posted 31 August 2009 - 08:32
#30
Posted 19 September 2009 - 03:21
UNCHARTED 2: Among Thieves - Limited Edition Collector's Box

Innehåller:
* Gold Weapons: 1 Beretta, 1 AK-47
* 2 kort
* PlayStation 3 Theme
* 2 Multiplayer Skins
(Personligen anser jag inte det här vara värt 100 kr extra)
UNCHARTED 2: Among Thieves - Fortune Hunter Edition!

Innehåller:
* Exakt kopia av Phurba Dagger artifakt samt ställ
* Collectible Art Book
* Bok-liknande Collector case med Naughty Dog's autograf.
* Ett gäng DLC
(Finns inte att köpa utan bara att vinna på olika sajter)
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
-Sora, Kingdom Hearts
#31
Posted 08 January 2010 - 13:23
#32
Posted 10 December 2010 - 16:17
Drake ger sig ut i den Arabiska öknen för att hitta en legendarisk försvunnen stad.

The story focuses on the hero’s relationship with his mentor and father figure, fan fave Victor “Sully” Sullivan, and has him searching for a legendary lost city that will ultimately take him to the Arabian Peninsula and the vast wasteland of the Rub’ al Khali Desert, also known as the Empty Quarter. (Said legendary lost city has been known by various names, including “Iram of the Pillars” and the “Atlantis of the Sands”; click the link for more backstory.)
. The inspiration for the story, says Hennig, came from Naughty Dog’s desire to take on the challenge of conceiving and building out gameplay scenarios within a desert locale — “challenge,” because organic elements like water, fire and sand are technically difficult to credibly render with animation. Says Hennig: “When we first came up with the idea of sand, you see everyone’s eyes light up here and go, ‘Yeah, that’s going to be really hard — let’s do it!’” Adds Naughty Dog co-president Evan Wells: “We’re a bunch of nerds. We just look forsomething that will be a technical, artistic challenge, and allowed us to push into an area of the world and history we’ve never tapped into before.”
The execs at Naughty Dog walked us through one of the game’s levels, and while we can’t tell you anything about the locale (it actually wasn’t the desert), we can tell you that it was quintessential Uncharted, marked by dynamic camera work and gameplay that requires you to jump and climb through treacherous spaces that are in an almost constant state of change — or in this case, catastrophic collapse. Innovations? Several, including enhanced backward climbing and the ability to fight multiple baddies at once. Finally, Wells stressed that much time and effort is being lavished upon expanding Uncharted’s online multiplayer and co-op capabilities, too; expect more details to come in the coming months
En trailer ska visas på Spike VGA imorgon.
Edit: Ändrade titlen på tråden då den började bli lång.
Edited by Crusader, 10 December 2010 - 16:27.
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
-Sora, Kingdom Hearts
#33
Posted 12 December 2010 - 15:39
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
-Sora, Kingdom Hearts
#34
Posted 14 December 2010 - 17:59
Vad är det med media knappen nu, då?
Edited by Crusader, 14 December 2010 - 18:00.
And if they think of me now and then, if they don't forget me, then our hearts will be one. I don't need a weapon. My friends are my power!
-Sora, Kingdom Hearts
#35
Posted 27 October 2011 - 11:21



