Officiella hemsidan är nu uppe och med den finns en liten trevlig teaser poster och en nedräkning till en teaser som släpps 5 Juni.
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Större versioner:
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Edited by Crusader, 08 September 2010 - 23:04.
Posted 29 May 2007 - 00:50




Edited by Crusader, 08 September 2010 - 23:04.
Posted 29 May 2007 - 11:04
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Posted 31 May 2007 - 00:00
Winter is Coming
Posted 31 May 2007 - 01:57
Gå och ställ dig i skamvrån!Fallout spelen har jag på nått sätt lyckats missa totalt, faktiskt inte spelat nån av dem.
Posted 31 May 2007 - 02:25
Posted 31 May 2007 - 20:41
Aye aye sir!Gå och ställ dig i skamvrån!
Ja kanske detLite intron kanske kan få dig sugen?
Winter is Coming
Posted 31 May 2007 - 20:49
Posted 02 June 2007 - 12:03
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Posted 06 June 2007 - 16:05
Posted 06 June 2007 - 16:58
1) Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blue Studios]so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic]).
2) Yes, that's The Ink Spots singing "I Don't Want to Set the World On Fire"
3) Yes, that's Ron Perlman [voiceover man extraordinaire of Fallout 1 and 2
Edited by Crusader, 06 June 2007 - 19:40.
Posted 07 June 2007 - 08:39
Posted 07 June 2007 - 11:46
Posted 09 June 2007 - 10:03
Posted 09 June 2007 - 13:03
Posted 15 June 2007 - 11:01
Och jag var omtänksam nog att återge dem här.The article is based on an hour long demo GI was given. I'll list the high points
Det första var redan känt. Det andra... bra, antar jag. Har inte spelat Oblivion själv men den allmänna uppfattningen är att motorn behöver stuvas om för att passa Fallout.- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.
Här väljer man väl kön, namn, medfödda egenskaper... ras?- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.
Som på den gamla, goda tiden... fast med inblickar i karaktärens uppväxt.- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older you'll take tests to determine the initial layout of your skills and traits.
14 är färre än innan men en del av dem kändes ganska överflödiga så det är väl lika bra.- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
Det blir alltså en blandning mellan realtid i förstaperson och turbaserat. Får de det att funka tillfredsställande utan att det blir nån bastardhybrid så...- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
Som väntat. Ett barnvänligt FO hade inte varit acceptabelt men... slow motion? Låter lite gimmickartat. Försöker de göra Max Payne 3 i samma veva?- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.
Det vore inte Fallout 3 annars.- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
Dito.- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This is in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.
Så istället för ett separat slut för varje område man besöker så blir det olika potentiella slut för spelet i sin helhet? Hmm...- Karma system returns
- XP based system, most XP comes from quests
- Level cap is 20
- 9 - 12 possible endings based on your actions in the game
Som det bör vara. Springer man iväg och muckar med supermutanter eller deathclaws i början så bör man möta ett hastigt slut.- No level scaling like oblivion, you walk into a high level area, you die horribly.
Återigen, som det bör vara. Hoppas att man iaf kan välja vapen åt dem... och att de inte skjuter en i ryggen lika mycket.- There are NPC's you can hire, but this is not a party based game.
Edited by Mjolnir, 15 June 2007 - 11:06.
Posted 15 June 2007 - 12:35
Allting låter bra... utom det där. Jag fattar det inte. Man spelar turondningsbaserat med actionpoints men kan fortsätta slåss när de tar slut medans de laddar???Det blir alltså en blandning mellan realtid i förstaperson och turbaserat. Får de det att funka tillfredsställande utan att det blir nån bastardhybrid så...- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
Posted 15 June 2007 - 14:50
Min bildtråd - Min dA-sida - Min facebook-sida
>>Årets manlige medlem 2006<<
Posted 15 June 2007 - 14:52